cfg loading.Įdited exceptions for warpplugin(interstellar) and JSI. Renamed config files to not interfere with. Now using a dynamic cache mechanism (as suggested by ecat on KSP forums).ĭue to regex parsing, merged folder and specific texture parsing. Will speed up loading times considerably. Pre-loads textures at startup to save time/memory. KSP broke the previous loading mechanism, so now loading is forced to be considerably slower. Sarbian figured out how to override KSP's texture loading altogether. DOES NOT need to re-cache textures.ĭuplication fix, min size, & extension based loader disable. Multithreading, Uncompressed, & Fixes for huge texturesįixed weird bug with EVE and other mods. Documented within.įolders use regex matching for advanced folder handling If you use the Aggressive version, you should have no need for texture reduction packs on any mods! If you do use texture reduction packs, you may have to edit configs to specify normal maps.īoulderCo/textureCompressorConfigs/textureCompressor.tcfg to alter the paremeters. Rresizes all textures to 1/2 size, with a max of 256x256 for normal maps.Generates mipmaps for all non-normal map textures.Only resizes normal maps to 1/2 size, with a max of 512x512.I will act as though you don't exist if you don't post this info. I will also need KSP version, window/linux/mac version and architecture, and memory size. If you have any issues, we will need your output_log.txt file from KSP_Data folder. It will then load VERY fast, and fully utilize DXT compression/loading. So sit back and let it load, if it crashes, just bring it up again. The first load will take a VERY long time (can be upwards of an hour) and it might take multiple runs if you are close to the memory limit. This mod allows you to save LOTS (hundreds of MB to a couple GB!) of memory on textures! MORE credit to ecat for suggesting multithreaded compression.Ĭredit to Faark for the idea of pre-loading textures.Ĭredit to Green Skull for the wonderful donation of additional configs.Ĭredit to Kerbas_ad_astra for the donation of additional configs. MORE credit to Sarbian for demonstrating DXT compressed loading.Įven MORE credit to Sarbian for implementing the multithreaded portion of DXT compression!Ĭredit to ecat for demonstrating/suggesting a caching mechanism for faster loading. This will include ALL textures, including mods.Ĭredit to Sarbian for demonstrating how to go about compressing/modifying textures as they are being loaded. This performs the compression to as many textures as possible on game load. This is a simple mod to reduce texture memory use by compressing/resizing them to DXT1 & DXT5.
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